ESPNU College Town, Millionaire City Lead Fastest-Growing Facebook Games [Gamasutra]
YouTube Interactive Games Are Actually Fun - Here Are 10 Of The Best [Social Times]
Digital Chocolate Releases the Latest NanoStars Title, Card Rivals [Inside Social Games]
Is Zynga Trying To Patent Virtual Currency? [TechCrunch]
Kleiner Perkins and Partners Create $250 Million 'Social' Fund [NY Times]
Showing posts with label Facebook games. Show all posts
Showing posts with label Facebook games. Show all posts
Friday, February 3, 2012
Friday, January 6, 2012
Sega goes social with Facebook games coming this month
Sega Play! Baseball
The publisher behind Sonic the Hedgehog, Sega, is getting into the US social games business. While the company has worked on Japanese social games before like a Yakuza game, this marks the first time Sega will be going toe-to-toe with Zynga and Bitter Enemies Friends. Not to mention Sega was already on the lookout for American talent. Its line of Facebook and Hi5 games, Sega Play!, will begin by the end of Feb. with a localization of Sega Play! Baseball, Total Telecom reports.
In fact, the game is available now on Facebook, but it hasn't exactly been localized completely. Much of the game is still in Japanese, so we'll refrain from judgment ... for now. When it finally is ready for American audiences it will be one of the first baseball Facebook games released by a major publisher. In March, the company will launch Sega Play! Football on Hi5.
Of course, the games will be free to play, but will charge for premium items and boosts. In other words, standard Facebook game fare. But let's hope the gameplay is anything but standard. Sega already has plans for global expansion, according to Total Telecom, so watch out, Zynga.
The publisher behind Sonic the Hedgehog, Sega, is getting into the US social games business. While the company has worked on Japanese social games before like a Yakuza game, this marks the first time Sega will be going toe-to-toe with Zynga and Bitter Enemies Friends. Not to mention Sega was already on the lookout for American talent. Its line of Facebook and Hi5 games, Sega Play!, will begin by the end of Feb. with a localization of Sega Play! Baseball, Total Telecom reports.
In fact, the game is available now on Facebook, but it hasn't exactly been localized completely. Much of the game is still in Japanese, so we'll refrain from judgment ... for now. When it finally is ready for American audiences it will be one of the first baseball Facebook games released by a major publisher. In March, the company will launch Sega Play! Football on Hi5.
Of course, the games will be free to play, but will charge for premium items and boosts. In other words, standard Facebook game fare. But let's hope the gameplay is anything but standard. Sega already has plans for global expansion, according to Total Telecom, so watch out, Zynga.
NBA Legend on Facebook: A fine simulator, but where's the hoops?
When we heard that the NBA was launching their own Facebook game through Lionside, we were cautiously optimistic. And now we're thankful that we approached NBA Legend this way. While there is not much the game does differently than sports Facebook games like FIFA Superstars and Madden NFL Superstars, it sure emulates them well. However, it's hard to say that Lionside knows what works when these two sources of inspiration haven't exactly won any championships.
Find more of our NBA Legend impressions after the break.
Locker Room
Let's just get one thing out of the way. NBA is unique from its predecessors in that players assume the role of both the coach and one player. You will need to suspend disbelief somewhat to look past that fact, because it makes for a slightly deeper experience. Upon opening the game, players are asked to create an avatar, its position and the team he plays for. All of this can change at any time, but we doubt your loyalty will sway too far. Players can customize their avatar with unique uniform additions that will improve stats. Many of these enhancements cost Lion Bucks, the game's paid currency.
Your home court gym is where you will practice Drills. Much like training in other sports games, these timed events will increase your players' stats and chances of winning in games. Wait too long to reap the rewards and they will disappear. To guide you along, you will receive missions from your avatar's smartphone via text messages. Many of these missions will involve you practicing with NBA pros, which increases Chemistry. This stat is almost a wild card in that it generally increases your chances of victory in games, but it needs to be maintained by practicing with the professionals. In your final preparation for games, you can buy Boosts with coins or Lion Bucks that will temporarily increase a stat in games like block percentage.
Simulating...
The strategy behind NBA Legend is enormous. Choosing just the right players, which are added by practicing with pros or making friends, is essential to winning games later on. In fact, compensating for your team's weaknesses through player switching and choosing the right Boost is a game within itself. But it's too bad that the actual games are nothing more than a simulation. Literally (see above). When a game is chosen, all of which are against real gamers, sounds of rubber soles rubbing on wooden floors and buzzers ringing fill your speakers. Before your excitement can grow, two teams' logos grow larger as points on a counter rack up. And the game is decided. You can't even watch your team play the game much less skip the simulation.
And this is the major issue with not only NBA Legend, but all Facebook sports games. This game has strategy in spades and looks darn good doing it, but there's no action. And when it comes to it, that's what sports are all about: the thrill and rush of playing. And if 3D is possible on Facebook, surely it's possible to create an action-oriented sports game. Frankly, this is most likely the reason sports games aren't doing well on Facebook at the moment. Games like NBA Legend are smooth and gorgeous uses of Flash, but until some action is thrown in, the majority of fans likely aren't going to hop on board.
Find more of our NBA Legend impressions after the break.
Locker Room
Let's just get one thing out of the way. NBA is unique from its predecessors in that players assume the role of both the coach and one player. You will need to suspend disbelief somewhat to look past that fact, because it makes for a slightly deeper experience. Upon opening the game, players are asked to create an avatar, its position and the team he plays for. All of this can change at any time, but we doubt your loyalty will sway too far. Players can customize their avatar with unique uniform additions that will improve stats. Many of these enhancements cost Lion Bucks, the game's paid currency.
Your home court gym is where you will practice Drills. Much like training in other sports games, these timed events will increase your players' stats and chances of winning in games. Wait too long to reap the rewards and they will disappear. To guide you along, you will receive missions from your avatar's smartphone via text messages. Many of these missions will involve you practicing with NBA pros, which increases Chemistry. This stat is almost a wild card in that it generally increases your chances of victory in games, but it needs to be maintained by practicing with the professionals. In your final preparation for games, you can buy Boosts with coins or Lion Bucks that will temporarily increase a stat in games like block percentage.
Simulating...
The strategy behind NBA Legend is enormous. Choosing just the right players, which are added by practicing with pros or making friends, is essential to winning games later on. In fact, compensating for your team's weaknesses through player switching and choosing the right Boost is a game within itself. But it's too bad that the actual games are nothing more than a simulation. Literally (see above). When a game is chosen, all of which are against real gamers, sounds of rubber soles rubbing on wooden floors and buzzers ringing fill your speakers. Before your excitement can grow, two teams' logos grow larger as points on a counter rack up. And the game is decided. You can't even watch your team play the game much less skip the simulation.
And this is the major issue with not only NBA Legend, but all Facebook sports games. This game has strategy in spades and looks darn good doing it, but there's no action. And when it comes to it, that's what sports are all about: the thrill and rush of playing. And if 3D is possible on Facebook, surely it's possible to create an action-oriented sports game. Frankly, this is most likely the reason sports games aren't doing well on Facebook at the moment. Games like NBA Legend are smooth and gorgeous uses of Flash, but until some action is thrown in, the majority of fans likely aren't going to hop on board.
Social game features will invade consoles, says Game Theory host
According to Scott Steinberg, CEO of TechSavvy and host of web video series Game Theory, it's only inevitable. Social game elements are bound to find their way into traditional consoles, and it will happen sooner than later, according to an interview with Mashable. Steinberg claims that elements such as free-to-play and social connectivity will become standard in console game experiences, but it will take forward-thinking publishers and manufacturers to make it happen.
When asked for his prediction when console games will go free-to-play, Steinberg replied, "Possibly within the next two to three years, as the number of players enjoying online connected games through console systems begins to reach critical mass. Keep in mind though that there's also a financial component to consider." However, he goes on to warn that there are even more hurdles to overcome like convincing a publisher to front millions on games that have no guarantee of making good on investments.
Regardless, Steinberg sees the social web integrating itself with consoles in one way or another:
From the smallest casual games to most sprawling adventures, you'll begin to see social connectivity increasingly woven into virtually every facet of interactive entertainment going forward. Beyond the sharing of status updates, achievements and instant ability to monitor friends' activity and quickly connect, collaborate and compete in favorite titles, you'll also see games that offer a variety of entry points from different platforms and devices.
It's already with MMOs like World of WarCraft and social games like FarmVille, both of which have smartphone apps designed to extend their offered experience beyond the computer. According to Steinberg, the same will happen for consoles. Playing the portable version of a game or a companion application will reward players with boosts and item in the original console game. While these are all lofty predictions, at least they are based in reality. Trends tend to spread like wildfire--just look at Twilight.
When asked for his prediction when console games will go free-to-play, Steinberg replied, "Possibly within the next two to three years, as the number of players enjoying online connected games through console systems begins to reach critical mass. Keep in mind though that there's also a financial component to consider." However, he goes on to warn that there are even more hurdles to overcome like convincing a publisher to front millions on games that have no guarantee of making good on investments.
Regardless, Steinberg sees the social web integrating itself with consoles in one way or another:
From the smallest casual games to most sprawling adventures, you'll begin to see social connectivity increasingly woven into virtually every facet of interactive entertainment going forward. Beyond the sharing of status updates, achievements and instant ability to monitor friends' activity and quickly connect, collaborate and compete in favorite titles, you'll also see games that offer a variety of entry points from different platforms and devices.
It's already with MMOs like World of WarCraft and social games like FarmVille, both of which have smartphone apps designed to extend their offered experience beyond the computer. According to Steinberg, the same will happen for consoles. Playing the portable version of a game or a companion application will reward players with boosts and item in the original console game. While these are all lofty predictions, at least they are based in reality. Trends tend to spread like wildfire--just look at Twilight.
Tuesday, December 27, 2011
Gameloft rockets N.O.V.A. iOS shooter game onto Facebook
Remember our little chats about 3D gaming on Facebook? Well, this is what we were talking about. Gameloft has launched N.O.V.A., its popular iOS first-person shooter series, on Facebook. Titled N.O.V.A. Near Orbit Vanguard Alliance Elite, the game throws you into a galactic battle for the livelihood of Earth ... or something like that. The free-to-play social game expectantly runs on the Unity Engine, as do most 3D games on Facebook, and already has a virtual goods shop available. This marks Gameloft's, normally a mobile phone developer, third game on Facebook. And boy, is it a strong (looking) one.
"For over 10 years, Gameloft has established itself as the leading developer on all mass-market platforms for downloadable video games," Gameloft president Michel Guillemot said. "With this in mind, we've expanded our reach to include games for social networks. This also illustrates our resolve to be closer to our fans on all platforms of their choosing."
According to Digital Trends, the game is heavily inspired by Microsoft's Halo series, which is most definitely apparent. However, to say it's a rip-off would probably be selling it short entirely too early. Isn't it difficult enough for a sci-fi-themed shooter game to avoid the all-too-easy Halo comparison? We'll be the judge of whether N.O.V.A. dodges the Halo bullet in our preview, so stay tuned.
[Video Credit: Gameloft]
Are you psyched to try out this game on Facebook? Do you think N.O.V.A. will establish a traditional gameplay type well enough for it to stick (and where others have failed)?
"For over 10 years, Gameloft has established itself as the leading developer on all mass-market platforms for downloadable video games," Gameloft president Michel Guillemot said. "With this in mind, we've expanded our reach to include games for social networks. This also illustrates our resolve to be closer to our fans on all platforms of their choosing."
According to Digital Trends, the game is heavily inspired by Microsoft's Halo series, which is most definitely apparent. However, to say it's a rip-off would probably be selling it short entirely too early. Isn't it difficult enough for a sci-fi-themed shooter game to avoid the all-too-easy Halo comparison? We'll be the judge of whether N.O.V.A. dodges the Halo bullet in our preview, so stay tuned.
[Video Credit: Gameloft]
Are you psyched to try out this game on Facebook? Do you think N.O.V.A. will establish a traditional gameplay type well enough for it to stick (and where others have failed)?
Sunday, December 25, 2011
Zynga IPO leads social games investment spree; will the bubble burst?
Zynga is poised to present its multi-billion dollar IPO in a matter of days, PopCap is looking to do the same (much later), and countless developers are being bought, sold and invested in daily. Frankly, it's crazy town in the social games business these days.
For instance, as Zynga prepares to become at least the second most valuable game company globally compared to EA and Activision Blizzard (if not the most valuable), Google leads an $85 million investment in Kabam, creator of 'hardcore' social games like most recently Global Warfare, according to the San Francisco Chronicle.
All the while, Finnish developer Supercell has raised $12 million using a similar strategy, VentureBeat reports. If that wasn't enough, Turkish developer Peak Games just raised a cool $5 million to make more games for the Turkish, Middle Eastern and North African market, according to the Wall Street Journal. Crazy town, we say, but will things ever calm down?
With estimates that social gaming will soar to become a $5 billion industry by 2015, probably not anytime soon. Though, as history has told us, it has to happen at some point. Social games have become a major component to what I call the "Internet Bubble 2.0" with the likes of Facebook, Google and Twitter gobbling up companies and raking in the dough. You'd think with this many investments and buyouts flying around, the social games industry would have to reach a breaking point soon, but nay.
Zynga IPO
These companies are just getting started. Most social game developers haven't even used Facebook to its full potential, as we've heard many designers cry out. Not to mention even Zynga hasn't achieved its long-term goals like mobile dominance, and Google's rumored social games service isn't here yet. Until another company can effectively compete on Zynga's level--and truly over-saturate the space--expect your favorite social games companies to be around for a long time. Well, at least until 2015, if we all make it that far.
[Image Credits: All Things D, Richard Heeks]
When do you think the social games money madness will cease? Will it take a company to compete with Zynga head on for that to happen, or will something else like, say, public disinterest bring Zynga and the like down from Cloud 9?
For instance, as Zynga prepares to become at least the second most valuable game company globally compared to EA and Activision Blizzard (if not the most valuable), Google leads an $85 million investment in Kabam, creator of 'hardcore' social games like most recently Global Warfare, according to the San Francisco Chronicle.
All the while, Finnish developer Supercell has raised $12 million using a similar strategy, VentureBeat reports. If that wasn't enough, Turkish developer Peak Games just raised a cool $5 million to make more games for the Turkish, Middle Eastern and North African market, according to the Wall Street Journal. Crazy town, we say, but will things ever calm down?
With estimates that social gaming will soar to become a $5 billion industry by 2015, probably not anytime soon. Though, as history has told us, it has to happen at some point. Social games have become a major component to what I call the "Internet Bubble 2.0" with the likes of Facebook, Google and Twitter gobbling up companies and raking in the dough. You'd think with this many investments and buyouts flying around, the social games industry would have to reach a breaking point soon, but nay.
Zynga IPO
These companies are just getting started. Most social game developers haven't even used Facebook to its full potential, as we've heard many designers cry out. Not to mention even Zynga hasn't achieved its long-term goals like mobile dominance, and Google's rumored social games service isn't here yet. Until another company can effectively compete on Zynga's level--and truly over-saturate the space--expect your favorite social games companies to be around for a long time. Well, at least until 2015, if we all make it that far.
[Image Credits: All Things D, Richard Heeks]
When do you think the social games money madness will cease? Will it take a company to compete with Zynga head on for that to happen, or will something else like, say, public disinterest bring Zynga and the like down from Cloud 9?
Does Facebook's PayPal option for game developers mean more games?
This whole Facebook Credits change looks like it'll be a drag either way, but at least the network is making it easier for game developers to hop on board. Facebook announced today on its blog that developers can sign up for PayPal as a payment when creating their social games. According to the blog post, this will make international developers' lives much easier in signing up for Facebook Credits, which will be mandatory come this July.
"This should be good news for developers in 22 countries, including Turkey, India and Japan, who previously had to supply additional credentials to authorize payouts to their bank account, or who were not able to use Facebook Credits at all," blogger Loren Cheng writes. "By adding PayPal as a payout option, we have doubled the number of countries where developers can get started with Facebook Credits immediately."
Of course, this means diddly squat to us lowly gamers--or does it? The more developers that can get onto Facebook, the more games that will be made available for us social gamers, no? It may be a bit of a stretch, but this also means there will be more potential competitors to Zynga, EA and the like, making for a fresher social games community. Besides, isn't it time we get a bit more international flavor in our social games?
Do you think more international developers will be interested in Facebook thanks to this change? Are you looking for more variety in your Facebook games, and could this be what brings that to the table?
"This should be good news for developers in 22 countries, including Turkey, India and Japan, who previously had to supply additional credentials to authorize payouts to their bank account, or who were not able to use Facebook Credits at all," blogger Loren Cheng writes. "By adding PayPal as a payout option, we have doubled the number of countries where developers can get started with Facebook Credits immediately."
Of course, this means diddly squat to us lowly gamers--or does it? The more developers that can get onto Facebook, the more games that will be made available for us social gamers, no? It may be a bit of a stretch, but this also means there will be more potential competitors to Zynga, EA and the like, making for a fresher social games community. Besides, isn't it time we get a bit more international flavor in our social games?
Do you think more international developers will be interested in Facebook thanks to this change? Are you looking for more variety in your Facebook games, and could this be what brings that to the table?
Thursday, December 15, 2011
NHL Superstars coming to Facebook in October
Adding to its popular brand of "Superstars" titles on Facebook, Electronic Arts has announced the production of NHL Superstars for Facebook. This new game, as reported by ShackNews, comes on the heels of EA's NHL 12 on Xbox 360 and PlayStation 3 breaking franchise records for the biggest launch week in the franchise's history.
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team?
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team?
Monday, December 12, 2011
Family Feud maker iWin hires Loot Drop's Laralyn McWilliams
Before the studio released even its first Facebook game, Cloudforest Expedition, social game exec Laralyn McWilliams has left Loot Drop and joined iWin as its VP of Creative, Inside Social Games reports. After mere months with seasoned designer John Romero's Loot Drop, McWilliams joins Dragons of Atlantis developer Nick Rush and mobile developer Randy Angle at iWin.
Best known for its social renditions of popular game shows like Family Feud and 1 vs 100, iWin looks to use these strategic hires to get its list of casual downloadable games onto social and mobile platforms. Before joining Loot Drop for a short time and now iWin, McWilliams worked with Sony Online Entertainment on Free Realms and a number of Facebook games that were unfortunately axed before release.
"I had a change of heart and wound up accepting at iWin," McWilliams explained to ISG. "There's a great gift with iWin's brands in that they've been tested [and] there's a wealth of content and learning. The greatest challenge is taking the brands an extending them into some of the new spaces - like [making] a Jewel Quest mobile game, for example. That's what appeals to me about this role. I'm always interested in new frontiers."
ISG reports that Rush and Angle will focus on social and mobile, respectively, and we imagine they will report to McWilliams in some capacity. McWilliams, while she couldn't confirm to the website whether iWin originals like Jewel Quest would come to Facebook, doubts that iWin will ignore them in its increased social and mobile efforts. You know, because we certainly don't have enough match-three games on Facebook already.
Do you think iWin could become a worthy competitor to the standing Facebook game giants with its game show offerings and upcoming original properties? How do you think this move might affect Loot Drop as it tries to get its first game out the gate?
Best known for its social renditions of popular game shows like Family Feud and 1 vs 100, iWin looks to use these strategic hires to get its list of casual downloadable games onto social and mobile platforms. Before joining Loot Drop for a short time and now iWin, McWilliams worked with Sony Online Entertainment on Free Realms and a number of Facebook games that were unfortunately axed before release.
"I had a change of heart and wound up accepting at iWin," McWilliams explained to ISG. "There's a great gift with iWin's brands in that they've been tested [and] there's a wealth of content and learning. The greatest challenge is taking the brands an extending them into some of the new spaces - like [making] a Jewel Quest mobile game, for example. That's what appeals to me about this role. I'm always interested in new frontiers."
ISG reports that Rush and Angle will focus on social and mobile, respectively, and we imagine they will report to McWilliams in some capacity. McWilliams, while she couldn't confirm to the website whether iWin originals like Jewel Quest would come to Facebook, doubts that iWin will ignore them in its increased social and mobile efforts. You know, because we certainly don't have enough match-three games on Facebook already.
Do you think iWin could become a worthy competitor to the standing Facebook game giants with its game show offerings and upcoming original properties? How do you think this move might affect Loot Drop as it tries to get its first game out the gate?
Playdom co-founder: Facebook farming games aren't social games
Rick Thompson, co-founder of Disney-owned social game studio Playdom, is not happy with the lot of social games. During an interview with All Things Digital (ATD), Thompson was asked if he finds many Facebook games enjoyable. "I think they are fairly scarce," Thompson told ATD. While he did shout out to games like Kixeye's Backyard Monsters and Gardens of Time by his own former company, Thompson said that the established powers in social games are having a hard time raising the bar.
"I tend to think that those will not be very interesting in another two years, and they aren't social games," Thompson said to ATD, referring specifically to the myriad of Facebook games that insist on farming mechanics. "They are single-player games with the possibility of visiting your friend's aquarium – that's not social." (And you should already know just where Thompson is pointing.)
Despite this, Thompson says that the maturity of Facebook games is leaps and bounds beyond what it was just three years ago, mostly because of how much it costs developers to acquire new users ever since Facebook changed things up. But Thompson--now a social gaming veteran that has invested in companies like Funzio of Crime City fame to Idle Games--still sees companies that focus primarily on increasing players numbers as, well, doing it wrong.
Thompson isn't alone here, either. A number of analysts and designers alike are calling the industry out. Most recently, Eedar analyst Jesse Divnich claimed that we're on the verge of the next generation of social games. Designers like Braid creator Jonathan Blow, however, simply see the current lot of Facebook games as exploitative and not much more. (And we all know how Ian Bogost feels about the games.) Sadly, it likely won't be until arguably forward-thinking games like IdleWorship become as profitable as, say, FarmVille that Facebook games begin to agree with Thompson's sentiments on a wide scale.
Do you agree that the current lot of top Facebook games lack real social gameplay? What do you think it will take until that becomes a reality in the top 10?
"I tend to think that those will not be very interesting in another two years, and they aren't social games," Thompson said to ATD, referring specifically to the myriad of Facebook games that insist on farming mechanics. "They are single-player games with the possibility of visiting your friend's aquarium – that's not social." (And you should already know just where Thompson is pointing.)
Despite this, Thompson says that the maturity of Facebook games is leaps and bounds beyond what it was just three years ago, mostly because of how much it costs developers to acquire new users ever since Facebook changed things up. But Thompson--now a social gaming veteran that has invested in companies like Funzio of Crime City fame to Idle Games--still sees companies that focus primarily on increasing players numbers as, well, doing it wrong.
Thompson isn't alone here, either. A number of analysts and designers alike are calling the industry out. Most recently, Eedar analyst Jesse Divnich claimed that we're on the verge of the next generation of social games. Designers like Braid creator Jonathan Blow, however, simply see the current lot of Facebook games as exploitative and not much more. (And we all know how Ian Bogost feels about the games.) Sadly, it likely won't be until arguably forward-thinking games like IdleWorship become as profitable as, say, FarmVille that Facebook games begin to agree with Thompson's sentiments on a wide scale.
Do you agree that the current lot of top Facebook games lack real social gameplay? What do you think it will take until that becomes a reality in the top 10?
Study: Social games will make $5.6 billion outside Facebook by 2014
Maybe there's a future for social games beyond Facebook, after all. That is, of course, if you ask the right people. A study by SuperData Research and commissioned by Viximo, a leading social games platform, estimates that social games that exist outside of Facebook's grubby paws will reel in a whopping $5.6 billion in revenue by 2014. Non-Facebook social games are expected to reach $3.2 billion in revenue this year alone.
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition?
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition?
Thursday, October 6, 2011
Half of all U.S. social gamers own a game console, RockYou study says
As if we already didn't know: Some social gamers are more "hardcore" than we thought. But the next study released that attempts to drive this point home is courtesy of Zoo World creator RockYou and conducted by Interpret, a media research firm. Titled the "Social Gamer Thought Leadership Research Study," it finds that 50 percent of U.S. social gamers own a traditional gaming console.
The study, which polled over 2,00 social game fans living in the U.S. aged 18 and older with a 60-40 women to men split, also found that social gamers are more "sophisticated." To back up the claim, the study reports a quarter of social gamers prefer games with quests, and that 22 percent admit that score-sharing drives their urge to play more. Oh, and these players also spend quite a bit of time with the games.
Of the over 2,000 people polled, RockYou and Interpret found that the average social gamer spends an average of 9.5 hours playing out of the 13 average hours they spend on networks like Facebook. The average social game player, according to the study, has just over 16 real-life frieds playing these games with them and has made 20 new friends through social games. Of course, the study doesn't get into how deep said friendships are, but how could you?
The study also reports that 42 percent of social gamers would play a social game more, if offered real world rewards like coupons or gift cards. (But isn't the idea to get them to pay up?) It was just recently that Raptr discovered that a number of Zynga fans may be Halo and Grand Theft Auto fans, too. And before that, Kabam found in its own study that the hardcore crowd on Facebook is growing.
What should you take away from this influx of studies and reports? Regardless of whether you still dig tending to virtual crops or running a shanty town, many developers--even the "casual" ones--seem all but done with your farms and cities of yore.
What do you think of the numerous reports on the growing hardcore crowd in social games? How do you think this will change the industry in the long run? Sound off in the comments. Add Comment
The study, which polled over 2,00 social game fans living in the U.S. aged 18 and older with a 60-40 women to men split, also found that social gamers are more "sophisticated." To back up the claim, the study reports a quarter of social gamers prefer games with quests, and that 22 percent admit that score-sharing drives their urge to play more. Oh, and these players also spend quite a bit of time with the games.
Of the over 2,000 people polled, RockYou and Interpret found that the average social gamer spends an average of 9.5 hours playing out of the 13 average hours they spend on networks like Facebook. The average social game player, according to the study, has just over 16 real-life frieds playing these games with them and has made 20 new friends through social games. Of course, the study doesn't get into how deep said friendships are, but how could you?
The study also reports that 42 percent of social gamers would play a social game more, if offered real world rewards like coupons or gift cards. (But isn't the idea to get them to pay up?) It was just recently that Raptr discovered that a number of Zynga fans may be Halo and Grand Theft Auto fans, too. And before that, Kabam found in its own study that the hardcore crowd on Facebook is growing.
What should you take away from this influx of studies and reports? Regardless of whether you still dig tending to virtual crops or running a shanty town, many developers--even the "casual" ones--seem all but done with your farms and cities of yore.
What do you think of the numerous reports on the growing hardcore crowd in social games? How do you think this will change the industry in the long run? Sound off in the comments. Add Comment
Subscribe to:
Posts (Atom)