ESPNU College Town, Millionaire City Lead Fastest-Growing Facebook Games [Gamasutra]
YouTube Interactive Games Are Actually Fun - Here Are 10 Of The Best [Social Times]
Digital Chocolate Releases the Latest NanoStars Title, Card Rivals [Inside Social Games]
Is Zynga Trying To Patent Virtual Currency? [TechCrunch]
Kleiner Perkins and Partners Create $250 Million 'Social' Fund [NY Times]
Showing posts with label social games. Show all posts
Showing posts with label social games. Show all posts
Friday, February 3, 2012
Friday, January 6, 2012
Social game features will invade consoles, says Game Theory host
According to Scott Steinberg, CEO of TechSavvy and host of web video series Game Theory, it's only inevitable. Social game elements are bound to find their way into traditional consoles, and it will happen sooner than later, according to an interview with Mashable. Steinberg claims that elements such as free-to-play and social connectivity will become standard in console game experiences, but it will take forward-thinking publishers and manufacturers to make it happen.
When asked for his prediction when console games will go free-to-play, Steinberg replied, "Possibly within the next two to three years, as the number of players enjoying online connected games through console systems begins to reach critical mass. Keep in mind though that there's also a financial component to consider." However, he goes on to warn that there are even more hurdles to overcome like convincing a publisher to front millions on games that have no guarantee of making good on investments.
Regardless, Steinberg sees the social web integrating itself with consoles in one way or another:
From the smallest casual games to most sprawling adventures, you'll begin to see social connectivity increasingly woven into virtually every facet of interactive entertainment going forward. Beyond the sharing of status updates, achievements and instant ability to monitor friends' activity and quickly connect, collaborate and compete in favorite titles, you'll also see games that offer a variety of entry points from different platforms and devices.
It's already with MMOs like World of WarCraft and social games like FarmVille, both of which have smartphone apps designed to extend their offered experience beyond the computer. According to Steinberg, the same will happen for consoles. Playing the portable version of a game or a companion application will reward players with boosts and item in the original console game. While these are all lofty predictions, at least they are based in reality. Trends tend to spread like wildfire--just look at Twilight.
When asked for his prediction when console games will go free-to-play, Steinberg replied, "Possibly within the next two to three years, as the number of players enjoying online connected games through console systems begins to reach critical mass. Keep in mind though that there's also a financial component to consider." However, he goes on to warn that there are even more hurdles to overcome like convincing a publisher to front millions on games that have no guarantee of making good on investments.
Regardless, Steinberg sees the social web integrating itself with consoles in one way or another:
From the smallest casual games to most sprawling adventures, you'll begin to see social connectivity increasingly woven into virtually every facet of interactive entertainment going forward. Beyond the sharing of status updates, achievements and instant ability to monitor friends' activity and quickly connect, collaborate and compete in favorite titles, you'll also see games that offer a variety of entry points from different platforms and devices.
It's already with MMOs like World of WarCraft and social games like FarmVille, both of which have smartphone apps designed to extend their offered experience beyond the computer. According to Steinberg, the same will happen for consoles. Playing the portable version of a game or a companion application will reward players with boosts and item in the original console game. While these are all lofty predictions, at least they are based in reality. Trends tend to spread like wildfire--just look at Twilight.
Tuesday, December 27, 2011
Gameloft rockets N.O.V.A. iOS shooter game onto Facebook
Remember our little chats about 3D gaming on Facebook? Well, this is what we were talking about. Gameloft has launched N.O.V.A., its popular iOS first-person shooter series, on Facebook. Titled N.O.V.A. Near Orbit Vanguard Alliance Elite, the game throws you into a galactic battle for the livelihood of Earth ... or something like that. The free-to-play social game expectantly runs on the Unity Engine, as do most 3D games on Facebook, and already has a virtual goods shop available. This marks Gameloft's, normally a mobile phone developer, third game on Facebook. And boy, is it a strong (looking) one.
"For over 10 years, Gameloft has established itself as the leading developer on all mass-market platforms for downloadable video games," Gameloft president Michel Guillemot said. "With this in mind, we've expanded our reach to include games for social networks. This also illustrates our resolve to be closer to our fans on all platforms of their choosing."
According to Digital Trends, the game is heavily inspired by Microsoft's Halo series, which is most definitely apparent. However, to say it's a rip-off would probably be selling it short entirely too early. Isn't it difficult enough for a sci-fi-themed shooter game to avoid the all-too-easy Halo comparison? We'll be the judge of whether N.O.V.A. dodges the Halo bullet in our preview, so stay tuned.
[Video Credit: Gameloft]
Are you psyched to try out this game on Facebook? Do you think N.O.V.A. will establish a traditional gameplay type well enough for it to stick (and where others have failed)?
"For over 10 years, Gameloft has established itself as the leading developer on all mass-market platforms for downloadable video games," Gameloft president Michel Guillemot said. "With this in mind, we've expanded our reach to include games for social networks. This also illustrates our resolve to be closer to our fans on all platforms of their choosing."
According to Digital Trends, the game is heavily inspired by Microsoft's Halo series, which is most definitely apparent. However, to say it's a rip-off would probably be selling it short entirely too early. Isn't it difficult enough for a sci-fi-themed shooter game to avoid the all-too-easy Halo comparison? We'll be the judge of whether N.O.V.A. dodges the Halo bullet in our preview, so stay tuned.
[Video Credit: Gameloft]
Are you psyched to try out this game on Facebook? Do you think N.O.V.A. will establish a traditional gameplay type well enough for it to stick (and where others have failed)?
Monday, December 12, 2011
Study: Social games will make $5.6 billion outside Facebook by 2014
Maybe there's a future for social games beyond Facebook, after all. That is, of course, if you ask the right people. A study by SuperData Research and commissioned by Viximo, a leading social games platform, estimates that social games that exist outside of Facebook's grubby paws will reel in a whopping $5.6 billion in revenue by 2014. Non-Facebook social games are expected to reach $3.2 billion in revenue this year alone.
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition?
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition?
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