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Showing posts with label playdom. Show all posts
Showing posts with label playdom. Show all posts

Monday, February 13, 2012

Wild Ones' new pet Hamster is members only

Wild Ones has released another new pet: the hamster. This hamster follows the release of the bat, two pets which require the $5 monthly membership subscription.

The membership program became active not long ago and offers players access to exclusive weapons, items, deals and pets. Unfortuantely, only Wild Ones members are able to play as the fearsome rodent.

This hamster is not a creature you want to mess with, in fact, when powered up it poses maximum danger. The hamster's special move makes it grow twice it's usual size and allows the player to suffer only half the damage it usually would take, for an entire minute (pictured at right, hamster dwarfing panda). That's a very valuable minute of damage squandering, especially against the beefier weapons.

With the new digging armadillo and flying bat, the hamster arrives with another very unique element on the battlefield. Special abilities are becoming more and more important as new animals are released. Head to Wild Ones to check it all out.

Click here to play Wild Ones>

Wild Ones new map Kennel moves battle to a construction yard

wild ones kennel new map
Kennel is the newest map in Wild Ones. Players will be relieved to hear that this map does not require the new membership subscription. The $5 monthly membership program has lots of exclusive items, deals and pets not available to ordinary players. Fortunately, all players have access to this new map, regardless of level or membership status.

Kennel is a construction yard themed map. The main structural feature is the scaffolding in the center of the map. This tower divides the map into two halves, preventing pets from easily hitting those cross map shots with ease. However, as we witnessed earlier, the digging armadillo and flying bat easily traversed the new map and were able to make insane plays almost without regard for the terrain. The central tower is made of thin barriers and can be destroyed fairly easily, changing the dynamic of the level. Also notable are the perches along the top of the level. The flood lights serve the sniping sort very nicely, and remove the player from the main action. However, don't take our word for it; be sure to head over to Wild Ones and play the new map, Kennel, yourself.

Thursday, February 2, 2012

Social City: Historic Downtown Buildings add that 'Old City' charm

Historic Downtown Apartment
While you might have the sprawling metropolis of your dreams in Social City, have you stopped to think about what might have made your city great? Well, Playdom clearly has with four new items in Social City that comprise the Historic Downtown set. These original brick apartments with classic arched windows and wall-crawling vines could a much needed "Old City" to the neighborhood. The Historic Downtown Apartment is open to Level 28 players for 100 thousand coins and provides 400 Population every 24 hours.

While Playdom has announced the other three buildings--Historic Downtown East, West and Corner--it seems that they've to make it into the game. Most likely, this is not a glitch and they're just being rolled out slowly to players. Stay tuned for when the rest of the Historic Downtown set makes it into Social City to add some homey flavor to your town.

Thursday, December 15, 2011

Could Disney's Playdom be in worse shape than previously thought?

That's what a report by Business Insider looks to get to the bottom of, citing several anonymous sources. The report lists several bulleted claims by unnamed folks close to Playdom that range from a handful of high level execs have left the company recently to Playdom was forced to relinquish control over what games it made to Disney. And the House of Mouse is unsurprisingly reportedly not very happy about it.

"Six top executives at the VP level or above have moved on in the last three months including Playdom's Co-COO," one nameless source told Business Insider. Another source told the website that soon after Disney's $400 million plus acquisition of Playdom, the new parent company quickly "started to come in and ask Playdom to work on certain games and drop others," according to Business Insider.

Another notable takeaway from the report states that "voices within Playdom" said that they didn't see a value in pursuing Disney's lucrative brands within social games, because kids--Disney's target audience--doesn't pay up on Facebook. Other anonymous sources came to Playdom's defense, claiming that the company "is making three or four times as much money off its users as other social gaming companies," Business Insider reports.

Disney issued a response to Business Insider, reminding readers that Gardens of Time has been the company's most successful Facebook game, reaching top five status at one point. More importantly, the company was keen on letting players know that the first social game based on a Disney brand is coming. (We guess this one doesn't count then?)

This is certainly not the first time doomsayers have outed Disney and Playdom as headed for failure. There's no doubt the two companies have dragged their feet ever since joining hands. We've reached out to Playdom for comment.

[Image Credit: Disney]

Do you think Playdom is doomed, or is it just warming up? What do you hope the first Disney Facebook game is like?

Monday, December 12, 2011

Playdom leads gamers into double life in Secret Agent X on Facebook

By day, you're a suburban soccer mom who brings dinner to the table for her kids. By night, you're a secret agent working for an undercover organization that keeps the world safe. This is the general premise for Playdom's next game since Disney's GnomeTown, Secret Agent X. The game, set to launch this fall, pits you against the evil organization known as SCAM.

All Things Digital reports that the game is available in some international markets in a closed beta test. The Disney-owned developer released a teaser trailer that reveals next to nothing about its gameplay, but we can always image what it'll be like. Based on what Playdom has told ATD, the game will send players on adventures using high-tech gadgets only to have them return home to the normal duties of suburban life.

It's easy to envision "home" being the hub of the game in which you customize a house, while you explore large maps on missions as a secret agent. (Again, this is speculation.) Playdom tells ATD that, starting with Secret Agent X, the company will release a dozen games within the next year. Up to three of those games--coming in January, March and August 2012--will revolve around Disney brands, according to ATD.

Playdom has been under fire from analysts for dragging its feet into the social games race since Disney bought it for a whopping $563.2 million over a year ago. How does the developer plan to catch up to the likes of wooga, Playfish and possibly Zynga: Explore new concepts and leverage the bevy of Disney mega brands. "A year after the acquisition, we are successfully transitioning into an operating division within Disney," Playdom COO Brad Serwin told ATD. "We are 100 percent back to work."


Based on the teaser trailer, what do you expect from Secret Agent X? Which of Disney's brands do you hope becomes a Facebook game most?

Playdom co-founder: Facebook farming games aren't social games

Rick Thompson, co-founder of Disney-owned social game studio Playdom, is not happy with the lot of social games. During an interview with All Things Digital (ATD), Thompson was asked if he finds many Facebook games enjoyable. "I think they are fairly scarce," Thompson told ATD. While he did shout out to games like Kixeye's Backyard Monsters and Gardens of Time by his own former company, Thompson said that the established powers in social games are having a hard time raising the bar.

"I tend to think that those will not be very interesting in another two years, and they aren't social games," Thompson said to ATD, referring specifically to the myriad of Facebook games that insist on farming mechanics. "They are single-player games with the possibility of visiting your friend's aquarium – that's not social." (And you should already know just where Thompson is pointing.)

Despite this, Thompson says that the maturity of Facebook games is leaps and bounds beyond what it was just three years ago, mostly because of how much it costs developers to acquire new users ever since Facebook changed things up. But Thompson--now a social gaming veteran that has invested in companies like Funzio of Crime City fame to Idle Games--still sees companies that focus primarily on increasing players numbers as, well, doing it wrong.

Thompson isn't alone here, either. A number of analysts and designers alike are calling the industry out. Most recently, Eedar analyst Jesse Divnich claimed that we're on the verge of the next generation of social games. Designers like Braid creator Jonathan Blow, however, simply see the current lot of Facebook games as exploitative and not much more. (And we all know how Ian Bogost feels about the games.) Sadly, it likely won't be until arguably forward-thinking games like IdleWorship become as profitable as, say, FarmVille that Facebook games begin to agree with Thompson's sentiments on a wide scale.

Do you agree that the current lot of top Facebook games lack real social gameplay? What do you think it will take until that becomes a reality in the top 10?