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Showing posts with label goals. Show all posts
Showing posts with label goals. Show all posts

Friday, February 3, 2012

FrontierVille Headless Horseman Goals: Everything you need to know

The FrontierVille Headless Horseman Goals are finally live for everyone until Oct. 31 and just as promised, we have a full guide on all five Goals in the series. Prepare to be shocked and amazed as these might be the most visually impressive and challenging Goals seen to date.
Headless Horseman

Check behind the break for how to master the Headless Horseman and save your homestead from ghastly terror.
A Grave Tale
If you've yet to log in the game since the update, you'll find Miss Wildcat waiting to speak with you. It's at this point you'll notice that Zynga has seriously beefed up the storyline in these Goals. Once that's through you'll begin "A Grave Tale," the first Goal in the series.

As an introduction, this Goal is simple enough until the moment you place the foundations of the Graveyard on your homestead. It's then that the Headless Horseman will appear, forcing you to drive him off (trust us, wait on this one) much like a varmint, but doing so will cause him to appear on one of your friends' homesteads.Fortunately, placing the Graveyard nets you 100 XP and 250 coins as well as moves you along to the next Goal.

The Legend of Sleepy Junction
Next, you'll have to scare off the Headless Horseman in "The Legend of Sleepy Junction." Other than that crafting fire and asking friends for items should be second nature, so onward to Part III. (You'll receive 200 XP and a Skeleton Coffin for completing this Goal.)

Horseman's RampageThe third Goal, "Horseman's Rampage," will most likely send you on a rampage. Remember those horses that everyone most likely sold already? Well, you'll have to find five of them in your friends' homesteads and feed them, so good luck with that. Not to mention having to scare off the Horseman from five neighbors' homesteads, which also consumes your five favors.

To top it all off, you also need to chop down five of your neighbors' oak trees. In other words, this one is going to take a while. And all for a measly 200 XP and a Lantern? Thanks...


Ghost Cannon
"Finding the Weakness" is when things get, for lack of a better word, intense. Because this mission requires the Ghost Cannon, you'll have to catch up in FrontierVille's other new set of Goals, "Trick or Treat!" in order to move forward. Other than that, you'll have to find a Bloody Cannonball by clearing debris from your friends' homesteads while asking your friends for 10 Blessed Powders. Completing this Goal will reward you with a nice 300 XP and a Campfire.

Severed HeadThe fifth and final Goal in the series is "Rest in Pieces," which is actually simple enough. All you need to do is send the Headless Horseman back into the afterlife by blasting him with the Ghost Cannon using the Blessed Powders and Bloody Cannonball.

Defeating your noggin-less foe will cause him to literally lose his head, which is required to finish the Graveyard. Finish your personal cemetery to win a full Horseman or Horsewoman costume to strut around your homestead in this Halloween.

FrontierVille Trick or Treat! Goals: Everything you need to know

    umpkin     Jack-o-Lantern
Finally, Halloween has arrived in FrontierVille and with it, of course, comes new Goals. One of two series of Goals, "Trick or Treat!" tasks players with preparing their homestead for the big night and finally tricking and treating up a storm in their neighbors' homesteads. While these Goals are much lighter than the star of the show, they're required to finish defeating the Headless Horseman that's been ravaging our homesteads. Besides, who doesn't like trick-or-treating?

Join us after the break for a detailed guide on how to make the best of these new Goals.
Halloween Harvest
To prepare your homestead for Halloween, you'll have to finish the autumn harvest in "Halloween Harvest." If you don't have eight of each of these items already, you can easily find them in the Market. Finish this Goal rewards you with a modest 50 XP and 50 Food, but then again you didn't do much.

Ghost Bustin'
You may have noticed that the varmints you've been clobbering haven't exactly been going away. Well, just whack them again in "Ghost Bustin'" to fulfill this Goal's requirements. Unfortunately, tackling this daunting task is going to require lots of EJack-o-Lanternnergy, so stock up on Food and visit your friends if you want this Goal done in a jiffy. Completing this mission rewards you with 100 XP and the coveted Ghost Cannon, which you'll need later, trust us.

In "Wicked Decoratin'," it's time to spruce up the place all spooky-like. Buy a Jack-o-Lantern from the Market and place anywhere in your homestead. Then, click on the pumpkin to carve it and you'll be met by a menu screen like most buildings. To build a Jack-o-Lantern you'll have to ask your friends for four of each of these items (in addition to one Pumpkin Tarp): Seed Scoops, Detail Saws, Carving Knives and Hole Pokers. Lastly, you'll need to buy Headstones from the Market too--not to be confused with Tombstones. Do this and you'll be 200 XP and 250 coins richer.


Costume Page
To get all dressed up for "Trick or Treat," you'll need to buy a costume from the Market. Thankfully, some of the get-ups are available for coins, especially the hilarious Green Man costume for you It's Always Sunny in Philadelphia fans out there. Once you're all done up, head to your neighbors' homesteads and click on your friends to either trick them or treat them. Each of your friends can only be either tricked or treated once daily, so these requirements are going to take a while if you don't have plenty of friends. However, finishing this task will reward you with 300 XP and Halloween Balloons--everyone loves balloons.

Candy Corn     Bobbing Apple
The final Goal in the series, "The Aftermath," is much simpler than those before it and half of it will most likely be completed by the time you arrive at the task. You'll have to collect three Candy Corn, which is a part of the Treat Collection that's fortunately completed through treating your neighbors (sound familiar?). Other than that, all you need to do is ask your friends for Bobbing Apples to get you on your way to 500 XP and a sweet Skeleton Costume. Too bad Green Man is way cooler...

Thursday, February 2, 2012

FrontierVille Third Kid Goals: Everything you need to know

FrontierVille Babies
And here you thought it stopped at two. Oh, no pioneers. Zynga is taking this all the way to six kids in FrontierVille, so we want to help get you there with some tips and information on how to make these deliveries as painless a process as possible. Well, at least for you--we can't speak for the misses.

Check after the break for more details on all four missions in the series.
Rocking HorseWith a third baby, you're going to have to up the ante with these Goals. Essentially, these tasks are just increased amounts of the ones before with a few twists. So, let us help you get this baby into the world safely.

Oh Baby?:
-Get 15 Baby Names (request from friends)
-Have 70 Cloth (visit a lot of friends' homesteads)
-Feed 40 Sheep

All in all, this first Goal is going to take even the most hardcore players more than one day. But at least sending your friends some Baby Names generates one for you too helps a bit, right?

Kids are People Too!:
-Have two Cherry Candies (harvest Cherry Trees for this Collection item)
-Have two Peach Candies (harvest Peach Trees for this Collection item)
-Buy three Lunches from the Market

Again, this is more of same... much more. Lunches will benefit you anyway, so don't fret about spending the Food.

Babies Love Goat Milk!:
-Accept Help from three Neighbors
-Have two Goat's Milk (Harvest Goats for this Collection item)
-Have 400 Wood

This will require a bit more finesse as it asks that your friends help out, which is something you don't necessarily have control over. Getting some Goat's Milk is easy enough, but acquiring 400 Wood is going to take lots of Energy over probably at least two days.

The Blessed Event!:
-Harvest 20 Cabbage
-Have two Cribs inside the Barn
-Buy a Rocking Horse at the Market (pictured)

You should already have two Cribs from the first Kid Goals, but harvesting the Cabbage will take some time. We recommend just begin harvesting in Part III, so that when you reach this Goal you'll already have the Cabbage ready to go. As for the Rocking Horse, we think you got this. Completing these Goals will finally reward you with a third little one to roam the homestead. Just revel in this a little before you jump right into the fourth one, OK?

Tuesday, September 27, 2011

FarmVille Livestock Pen Goals: Everything you need to know

To go along with tonight's launch of the Livestock Pen in FarmVille comes a set of goals (what, you didn't they we'd get away without them, did you?). These goals are of course sheep, goat and llama themed to go along with our new animal breeding building, so read on for how to complete these goals as quickly as possible (and of course receive your rewards).

Farmin' Ain't Easy

    * Get 8 Farmer's Overalls
    * Place 1 Livestock Pen
    * Place 4 Whitewash Fences


Whitewash Fences cost just 300 coins per square, so spend the 1,200 coins on four and then delete them as soon as you're done with this goal. As for the Farmer's Overalls, you'll need to ask your friends to send them to you. Finish this first goal and you'll receive 50 XP, 2,500 coins and a Grey Mouflon Goat.

These Boots Were Made for Farmin'

    * Get 8 Pairs of Farmer's Boots
    * Buy 3 Barrels
    * Harvest 5 Sheep


Barrels cost 125 coins each, so at least this is another cheap expensive just to finish the goal. Gathering the Farmer's Boots is another task for asking your friends to help. Finishing this goal gives you another 50 XP, 2,500 coins and one White Llama.

Perqs for the Talent

    * Get 8 Wool Blankets
    * Complete the Livestock Pen
    * Harvest 50 Vegetables


Luckily, it doesn't matter which of the vegetable crops you grow, so just pick something you have yet to master, or the shortest growth-time vegetable to finish this one off. As for the Wool Blankets - you guessed it - ask your friends to send them to you. As for completing the Livestock Pen, you can check out our guide to doing so right here. Finish off this goal to earn 50 XP, 2,500 coins and five Animal Feed.

Hay-Ho the Dairy-O!

    * Get 8 Piles of Hay
    * Harvest the Livestock Pen
    * Harvest 75 Flowers


Again, it doesn't look like it matters which kind of flower you harvest, so just pick the lowest harvest-time building and you'll be able to move on. Ask your friends for the Piles of Hay and eventually you'll finish this one off, being rewarded with 50 XP, 2,500 coins and Flower Sheep for your efforts.

Keeping Up With Baby

    * Get 8 Livestock Tags
    * Raise a Livestock Baby
    * Harvest 90 Fruit


Remember, common Livestock Babies take 10 Animal Feed to grow, while rare babies take 30. Once you finish this goal, you'll earn another 50 XP, 2,500 coins and five Animal Feed.

Get Oat!

    * Get 9 Oat Sacks
    * Master White Llama to Level 1
    * Harvest 100 Vegetable Crops


Again, plant whatever vegetable you like just to be done with this one as quickly as possible. As for the Oat Sacks, you might be lucky enough to have some extras on hand from the first set of Lighthouse Cove goals, but if not, just ask your friends to send you the Sacks that you do need. Finishing off this last goal in the series gives you 50 XP, 2,500 coins and a Black Laxta Sheep.

Luckily, we're given a full two weeks to work on these goals, so if you have others that you need to clear off your plate first, feel free to do so without worrying about these expiring as well.

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of these Livestock Pen goals, or the Livestock Pen in general? Sound off in the comments.

Here we go, mayors. A new feature has been launched in CityVille that will help one of the biggest concerns I personally have with the game (and I know I'm not alone). A new Neighborhoods feature has launched to players above level 30, with at least 620 population, that will allow you to move homes (including high rises) into smaller areas to save space. This feature, you guessed it, is similar to the Mall feature, but here's a complete rundown of how this works for homes.

First and foremost, yes, you can have more than one Neighborhood in your town, and there are different types of Neighborhoods depending on the kinds of homes you'd like to store. Gated Communities cost 10,000 coins and store up to 15 Family Residences. Uptown Estates cost 15,000 coins and store 15 Apartments and finally, Palm Towers cost 20,000 coins and store 15 Vacation Home.

For our example, let's say you wanted to build a Gated Community in your town. You'd go into the store to purchase the base, as seen below, and would then need to whack that base six times to build up the frame.

From there, you'll instantly have access to two storage spots, of a possible five on the first "block," or "floor," if we're comparing this to the Mall. To fill these spaces, simply click on your empty Neighborhood and then click on "Fill" under one of the empty spaces. This will cause all of the buildings that can fit inside to glow. Click on one and voila! It's stored inside your Neighborhood, which will change shape and complexity as new buildings are added to it.

To unlock additional space inside your Neighborhoods, you'll need to ask your friends to staff extra spots, as seen above. The rate of one user per one storage slot isn't bad, really. Once your first block is full, you'll have to go through the process of asking for building materials to open up the second block. In our particular example of the Gated Community, you'll need five each of Red Bricks, Crossing Signs, Roof Tiles, Cement and Lumber. These are earned either by purchasing them outright with City Cash, or by asking your friends to send them to you.

When you've unlocked your second block, the process will repeat (and so on until you've unlocked and filled all three blocks, with more building materials being required the second time). Again, at first, these Neighborhoods may be incredibly space-consuming, but once they're full, you'll find them to be fairly space-saving, especially if you choose to place the largest homes in each category into storage. Don't worry about losing their stats, though, as you'll be able to collect rent as normal while they're inside. That is, you'll be able to click on your Neighborhood, and will then be asked to spend a larger amount of energy to collect from all "ready" buildings inside, just as you collect profits from your Mall.

All told, these are some fairly time consuming building projects, but if you're willing to go through with building them (and have plenty of friends around that are willing to help you out), you'll end up saving tons of space for future purchases, whether residential in nature or otherwise. We'll make sure to let you know when other kinds of Neighborhoods, for other kinds of homes are released, so keep checking back with us.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of the Neighborhoods feature? Is the space you saved substantial enough to warrant building them? Sound off in the comments.